MEET THE CREATORS
CYRIL LANCELIN
ARTIST
“Real or not, they are designed for a world that we know.”
– Cyril Lancelin
For the past 20 years, Lyon-based French artist Cyril Lancelin has been exploring the potentials of both our built and digital environments. Having first developed his 3D modeling techniques in the early 1990s as an architect, he has created a vocabulary of primitive geometries such as spheres, cubes, and pyramids which he uses to communicate. Lancelin’s practice, which includes drawings, sculptures, immersive installations, and virtual experiences, exists in a liminal space that is both literal and fictional. Arguably both digital and real, his work offers an escape from the everyday and a vision for the future.
Beyond amassing a cult following on social media, he has exhibited internationally with both public and private institutions. His large-scale installations bring to life his digital manifestations in the form of supersized inflatables and constructions. The joyous interventions placed within urban landscapes invite the public to question their relationships with their own built environments and the role scale plays on the human body.
As our definition of reality continues to expand into the digital realm, Lancelin brings to life his imaginary environments with the help of new virtual reality technology. First and foremost, a social space, “The Meeting Place,” challenges our definition of reality and postulates the potential and value of our built digital environments now and into the future.
BENNY OR
CREATIVE DIRECTOR, FOUNDER OF BOS
With a decade's worth of experience working in creative studios for live entertainment, Benny Or is no stranger when it comes to telling stories through design. From televised performances to large-scale ceremonies, he has inspired millions through his designs. As a student at the University of Waterloo School of Architecture in Canada, he quickly grew frustrated by architecture's physical and economic constraints. Grounded in his theatre and performance background, he was more interested in exploring the narrative capacity of our built environments, ultimately leading him to the world of production design for live entertainment.
And while developing his reputation as a major player in the entertainment industry, he simultaneously developed a platform on social media where he champions art accessibility through a personal approach to writing about art. As a leading art influencer, his work has been featured and re-shared globally by major galleries, auction houses, and institutions.
Seeking to combine his experience in storytelling through design with his passion for art accessibility, he founded Benny Or Studio (BOS) in the Summer of 2021 to focus on personal endeavors. The first of a series is a collaborative project with French Artist Cyril Lancelin called "The Meeting Place," an immersive virtual reality experience that challenges how we socialize digitally.
VIRTUAL REALITY ENVIRONMENT BY M2 STUDIO
ANIMATION VISUALS BY JON VIO
MICROSITE DESIGN BY SARAH WASLEY
MARKETING STRATEGY BY URBAN SKY STUDIO